AstronoMe

Type

Interaction design project for DECO2200: Interaction Design Studio at the University of Sydney

Duration

August to November 2020

Role

I was a designer on a team of three (myself, Margaux Thwaites, and Monica Gee). My responsibilities included research, ideation, user testing, and UI design.

Summary

AstronoMe is a mobile-based solution targeting the pre-trip mental health of space tourists set in the future. The concept’s focus on mental health narrows in on fear and anxieties, taking users through the 5 whys guided discovery process. The concept integrates a mixed reality experience to create a sense of immersion and effectively visualise links amongst a user’s insights. AstronoMe was conceived as a mobile app to provide privacy, accessibility and a quick experience that users can keep coming back to.